beginstate 27; if (char_ok(11) == FALSE) end(); if (town_status(1) >= 2) end(); if (get_flag(1,9) == 0) { if (get_flag(50,4) > 0) end(); set_flag(50,4,1); block_entry(1); // beginning cutscene reset_dialog(); add_dialog_str(0,"When you enter this office, the woman behind the door jumps up to greet you. She is old, pale, and tired, and the sash across her chest instantly identifies her as the mayor.",0); add_dialog_str(1,"_I am Mayor Crouch. Please come in. I am glad you have arrived._",0); add_dialog_choice(0,"OK."); choice = run_dialog(1); relocate_character(0,33,31); set_character_facing(0,4); relocate_character(1,33,30); set_character_facing(1,4); relocate_character(2,33,29); set_character_facing(2,4); relocate_character(3,34,29); set_character_facing(3,2); relocate_character(4,35,29); set_character_facing(4,2); relocate_character(5,36,29); set_character_facing(5,2); force_view_center(33,31); force_instant_terrain_redraw(); pause(5); march_party(33,32); force_view_center(33,32); force_instant_terrain_redraw(); pause(5); march_party(32,33); force_view_center(33,33); force_instant_terrain_redraw(); pause(5); march_party(32,34); force_view_center(33,34); force_instant_terrain_redraw(); pause(5); march_party(32,35); force_instant_terrain_redraw(); pause(5); march_party(33,35); force_instant_terrain_redraw(); pause(5); march_party(33,34); force_instant_terrain_redraw(); pause(5); march_party(33,33); force_instant_terrain_redraw(); pause(5); set_character_facing(1000,6); force_instant_terrain_redraw(); pause(5); text_bubble_on_char(11,"I am glad you have come."); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(11,""); i = random_party_member(); text_bubble_on_char(i,"What is my mission?"); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(i,""); text_bubble_on_char(11,"This valley is cursed."); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(11,""); text_bubble_on_char(11,"Everything is slowly dying."); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(11,""); set_total_visibility(1); force_view_center(19,56); force_instant_terrain_redraw(); pause(20); force_view_center(32,48); force_instant_terrain_redraw(); pause(20); force_view_center(43,16); force_instant_terrain_redraw(); pause(20); set_total_visibility(0); force_view_center(33,34); force_instant_terrain_redraw(); pause(5); text_bubble_on_char(11,"If nothing is done,"); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(11,""); text_bubble_on_char(11,"We are all lost."); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(11,""); text_bubble_on_char(11,"Speak with me and I will"); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(11,""); text_bubble_on_char(11,"tell you everything I know."); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(11,""); text_bubble_on_char(11,"Please save us."); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(11,""); i = random_party_member(); text_bubble_on_char(i,"I will do what I can."); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(i,""); force_instant_terrain_redraw(); toggle_quest(5,0); end(); }