RELEVANT CALLS MISCELLLANEOUS void pause(short tenths_of_second) void force_instant_terrain_redraw() void play_sound(short which_sound) TEXT void text_bubble_on_char(short which_char, string bubble_text) void erase_text_bubbles() void message_dialog(char text1,char text2) reset_dialog() void add_dialog_str(short which_str,char new_text,short indent) void add_dialog_choice(short which_option,char choice_text) short run_dialog(short record_button) void clear_buffer() void append_string(string source_string) void append_char_name(short which_char) void append_number(short num) void get_buffer_text(string dest_string) MOVEMENT void march_party(short x,short y) void relocate_character(short which_char,short x,short y) void set_character_facing(short which_char_or_group,short direction) void set_total_visibility(short mode) void force_view_center(short x,short y) ANIMATIONS void put_boom_on_char(short which_char,short which_sfx,short random_shift) void put_boom_on_space(short loc_x,short loc_y,short which_sfx,short random_shift) void put_effect_on_char(short which_char,short which_sfx,short num_effects,short float_mode) void put_effect_on_space(short loc_x,short loc_y,short which_sfx,short num_effects,short float_mode) void put_jagged_zap(short source_x,short source_y,short dest_x,short dest_y,short color_scheme) void put_sparkles_on_char(short which_char,short which_sfx,short num_sparkles) void put_sparkles_on_space(short loc_x,short loc_y,short which_sfx,short num_sparkles) void put_straight_zap(short source_x,short source_y,short dest_x,short dest_y,short color_scheme) void run_animation() void run_animation_sound(short which_sound) COMBAT void set_character_pose(short which_char_or_group,short pose) void kill_char(short which_char_or_group, short death_type, short luck_helps) void erase_char(short which_char_or_group) void place_monster(short loc_x,short loc_y,short monst_type,short not_worth_xp)