beginstate 17; // Pool of drooling reset_dialog(); add_dialog_str(0, "You can see the room reflected in the pool's surface. Oddly, you can also see outside the room too.",0); add_dialog_str(1, "As you stare into it, you find that you can make the image move about by thinking about it",0); add_dialog_str(2, "Do you want to take a proper look?",0); add_dialog_choice(0, "Look"); add_dialog_choice(1, "Leave"); choice = run_dialog(0); if (choice == 1) { if ((get_flag(4,0) == 0) && (get_flag(4,1) == 0)) { set_flag(4,1,1); set_total_visibility(1); force_view_center(16,25); force_instant_terrain_redraw(); message_dialog("When you look into the pool, the view shifts to a particular place.","This is probably the area most often looked at by the pool's normal users."); text_bubble_on_char(67,"What should we do about those idiots"); force_instant_terrain_redraw(); pause(20); erase_text_bubbles(); text_bubble_on_char(67,"who are attacking us?"); force_instant_terrain_redraw(); pause(20); erase_text_bubbles(); text_bubble_on_char(66,"We let them. The more they kill..."); force_instant_terrain_redraw(); pause(20); erase_text_bubbles(); text_bubble_on_char(66,"...the bigger our share..."); force_instant_terrain_redraw(); pause(20); erase_text_bubbles(); text_bubble_on_char(66,"...of the ransom will be."); force_instant_terrain_redraw(); pause(20); erase_text_bubbles(); text_bubble_on_char(66,"Are the prisoners safe?"); force_instant_terrain_redraw(); pause(20); erase_text_bubbles(); text_bubble_on_char(67,"Of course"); force_instant_terrain_redraw(); pause(20); erase_text_bubbles(); force_instant_terrain_redraw(); pause(5); erase_text_bubbles(); text_bubble_on_char(67, "I don't like your use..."); force_instant_terrain_redraw(); pause(20); erase_text_bubbles(); text_bubble_on_char(67, "of Quickfire in the empty cells"); force_instant_terrain_redraw(); pause(20); erase_text_bubbles(); text_bubble_on_char(66, "It's perfectly safe."); force_instant_terrain_redraw(); pause(20); erase_text_bubbles(); text_bubble_on_char(66,"Only I have the key, and..."); force_instant_terrain_redraw(); pause(20); erase_text_bubbles(); text_bubble_on_char(66,"...I can easily dispel it"); force_instant_terrain_redraw(); pause(20); erase_text_bubbles(); force_instant_terrain_redraw(); } set_total_visibility(1); set_flag(6,2,1); } force_instant_terrain_redraw(); break;