beginstate 27; reset_dialog(); add_dialog_str(0,"Having found the marble statue, you look around for the hole in the wall you're supposed to put the box into. The instructions you've received were wrong. The crack isn't behind the statue, but at the base of the wall nearby.",0); add_dialog_str(1,"Several stone blocks has been removed from the wall of Lord Volpe's palace, leaving a hole just big enough to fit the oak box inside. It looks like your mission is almost complete.",0); add_dialog_choice(0,"Leave the crack alone."); add_dialog_choice(1,"Insert the box into it."); choice = run_dialog(1); if (choice == 1) end(); erase_text_bubbles(); set_terrain(34,12,16); relocate_character(0,33,7); set_character_facing(0,1); relocate_character(1,34,7); set_character_facing(1,1); relocate_character(2,35,7); set_character_facing(2,1); relocate_character(3,34,8); set_character_facing(3,1); relocate_character(4,36,7); set_character_facing(4,1); relocate_character(5,36,8); set_character_facing(5,1); force_view_center(34,11); spawn_creature(42); spawn_creature(52); spawn_creature(53); spawn_creature(54); spawn_creature(55); spawn_creature(56); force_instant_terrain_redraw(); pause(5); text_bubble_on_char(42,"Halt!"); relocate_character(42,34,12); relocate_character(52,34,13); relocate_character(53,34,14); relocate_character(54,34,15); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(42,""); text_bubble_on_char(42,"We have you now!"); relocate_character(42,34,11); relocate_character(52,34,12); relocate_character(53,34,13); relocate_character(54,34,14); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(42,""); relocate_character(42,34,10); relocate_character(52,34,11); relocate_character(53,34,12); relocate_character(54,34,13); force_instant_terrain_redraw(); pause(5); text_bubble_on_char(42,""); relocate_character(42,34,9); relocate_character(52,34,10); relocate_character(53,34,11); relocate_character(54,35,12); force_instant_terrain_redraw(); pause(5); reset_dialog(); add_dialog_str(0,"You slide the box into the hole, turn around, and find yourself face to face with a pack of Empire soldiers, several of them Empire dervishes. Their weapons are drawn. You can hear more running up outside.",0); add_dialog_str(1,"Their commander smirks and says, _Well, well. The attempt on Volpe's life has come at last. You fools could not have been more obvious in your attempt. We've been following you ever since you arrived here._",0); add_dialog_str(2,"_Trying to blow up Volpe's mansion was an intriguing plan, but you must have been insane to think you can outwit ..._",0); add_dialog_str(3,"That's all he manages to say, before the whole world falls apart.",0); add_dialog_choice(0,"OK."); choice = run_dialog(1); text_bubble_on_char(55,"We've done it."); set_total_visibility(1); force_view_center(16,20); force_instant_terrain_redraw(); pause(5); text_bubble_on_char(55,""); erase_char(14); put_boom_on_space(16,19,0,1); put_boom_on_space(16,19,0,1); put_boom_on_space(16,19,0,1); put_boom_on_space(17,19,0,1); put_boom_on_space(17,19,0,1); put_boom_on_space(17,19,0,1); put_boom_on_space(18,19,0,1); put_boom_on_space(18,19,0,1); put_boom_on_space(18,19,0,1); put_boom_on_space(19,19,0,1); put_boom_on_space(19,19,0,1); put_boom_on_space(19,19,0,1); run_animation_sound(152); set_terrain(15,18,137 + get_ran(1,0,1)); set_terrain(16,18,137 + get_ran(1,0,1)); set_terrain(17,18,137 + get_ran(1,0,1)); set_terrain(18,18,137 + get_ran(1,0,1)); set_terrain(19,18,137 + get_ran(1,0,1)); set_terrain(20,18,137 + get_ran(1,0,1)); force_instant_terrain_redraw(); pause(5); text_bubble_on_char(56,"Death to Lord Volpe!"); force_view_center(32,20); force_instant_terrain_redraw(); pause(5); text_bubble_on_char(56,""); put_boom_on_space(29,18,0,1); put_boom_on_space(29,18,0,1); put_boom_on_space(29,18,0,1); put_boom_on_space(30,18,0,1); put_boom_on_space(30,18,0,1); put_boom_on_space(30,18,0,1); put_boom_on_space(31,18,0,1); put_boom_on_space(31,18,0,1); put_boom_on_space(31,18,0,1); put_boom_on_space(32,18,0,1); put_boom_on_space(32,18,0,1); put_boom_on_space(32,18,0,1); run_animation_sound(152); set_terrain(28,18,137 + get_ran(1,0,1)); set_terrain(29,18,137 + get_ran(1,0,1)); set_terrain(30,18,137 + get_ran(1,0,1)); set_terrain(31,18,137 + get_ran(1,0,1)); set_terrain(32,18,137 + get_ran(1,0,1)); set_terrain(32,17,137 + get_ran(1,0,1)); force_instant_terrain_redraw(); pause(5); set_total_visibility(0); force_view_center(34,11); force_instant_terrain_redraw(); text_bubble_on_char(42,"It's a decoy!"); pause(5); reset_dialog(); add_dialog_str(0,"The explosion didn't come from the box you delivered. The box you had was just a wood box. The explosions shake it out of the hole. It falls open, revealing a few bricks.",0); add_dialog_str(1,"The real attack came from the front of Lord Volpe's palace. The commander shouts, _It's a decoy! Damn them!_ The soldiers try to run back out, but they don't make it.",0); add_dialog_str(1,"There are two more explosions, both from the front of the palace. The Hill Runner's magical devices are more powerful than you would have expected. You see the palace walls start to shake and buckle.",0); add_dialog_str(2,"You try to get away from the collapsing palace, but you don't get far. The whole place caves in, almost on top of you.",0); add_dialog_choice(0,"OK."); choice = run_dialog(1); set_terrain(32,7,137 + get_ran(1,0,1)); set_terrain(32,8,137 + get_ran(1,0,1)); set_terrain(32,9,137 + get_ran(1,0,1)); set_terrain(33,7,137 + get_ran(1,0,1)); set_terrain(33,8,137 + get_ran(1,0,1)); set_terrain(33,9,137 + get_ran(1,0,1)); set_terrain(32,10,137 + get_ran(1,0,1)); set_terrain(32,11,137 + get_ran(1,0,1)); set_terrain(36,8,137 + get_ran(1,0,1)); set_terrain(35,11,137 + get_ran(1,0,1)); play_sound(152); force_instant_terrain_redraw(); pause(5); j = get_selected_pc(); // Note that if run_select_a_pc hasn't been called then j is -1 and // effect happens on whole party. i = 0; while (i < 4) { if (((j < 0) || (j == i)) && (char_ok(i))) { r1 = get_ran(8,1,8); damage_char(i,r1 + 4,0); } i = i + 1; } reset_dialog(); add_dialog_str(0,"Dazed, you stagger through the wreckage and rubble. Kenny, the statue caretaker, was crushed under a falling pillar. Casualties are all around you, and not all of them are soldiers. Moans of pain come from all directions. The palace has been destroyed.",0); add_dialog_str(1,"You stagger through the dust, barely able to keep standing. You are dimly aware of guards searching the area, looking for people to arrest for this heinous crime. They're getting close to you.",0); add_dialog_str(2,"Before you can think of trying to get away (or even think of anything coherent), rough hands grab you. Someone whispers, _Come with us, quick!_ You're in no position to refuse.",0); add_dialog_choice(0,"OK."); choice = run_dialog(1); reset_dialog(); add_dialog_str(0,"They hustle you across the corridor, through a secret door, and down a passage. As you're pushed down a flight of stairs, one of them says, _Make your way through here, and we'll get you on the other end. Good work, rebels._",0); add_dialog_str(1,"The effects of the blast start to fade, and your ears stop ringing. Little by little, you return to your senses. When you are fully aware, however, you realize you're not in Zaskiva anymore.",0); add_dialog_str(2,"You're in a crumbling room underground. And a portcullis has just been slammed shut behind you, blocking your retreat.",0); add_dialog_choice(0,"OK."); choice = run_dialog(1); change_spec_item(5,-1); set_event_happened(3,what_day_of_scenario()); set_flag(101,0,1); block_entry(1); toggle_quest(5,0); toggle_quest(20,0); move_to_new_town(9,1,23); break;