beginstate 45; if (get_flag(20,0) == 0) end(); if (get_flag(20,8) == 250) end(); reset_dialog(); add_dialog_str(0,"From here, you can see the front gate of the fortress. It is huge, an impressive barrier to your escape. The gates are sealed and well guarded. You have no idea how you will be able to get out.",0); add_dialog_choice(0,"OK."); choice = run_dialog(1); set_total_visibility(1); force_view_center(58,33); force_instant_terrain_redraw(); pause(30); message_dialog("But then ...",""); put_boom_on_space(59,33,0,1); put_boom_on_space(59,33,0,1); put_boom_on_space(59,33,0,1); put_boom_on_space(59,33,0,1); put_boom_on_space(59,33,0,1); put_boom_on_space(59,32,0,1); put_boom_on_space(59,32,0,1); put_boom_on_space(59,32,0,1); put_boom_on_space(59,34,0,1); put_boom_on_space(59,34,0,1); put_boom_on_space(59,34,0,1); set_terrain(59,32,137); set_terrain(59,33,138); set_terrain(59,34,137); set_terrain(58,31,138); set_terrain(59,31,137); set_terrain(57,34,138); set_terrain(58,34,137); set_terrain(59,35,137); run_animation_sound(152); damage_near_loc(59,33,150,5,1); reset_dialog(); add_dialog_str(0,"You see and hear the all too familiar results of a Hill Runner explosive box. The blast is not as powerful as the one which destroyed Lord Volpe's fortress, but it does the job.",0); add_dialog_str(1,"The front gate is torn open. The soldiers there stagger, dazed. If you hurry, you might be able to force your way out.",0); add_dialog_choice(0,"OK."); choice = run_dialog(1); set_flag(20,8,250); set_total_visibility(0); force_view_center( char_loc_x(first_group_member(0)), char_loc_y(first_group_member(0))); force_instant_terrain_redraw(); break;